Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Saturday, November 2, 2013

Soundodger+ Review: A much different—much better—way to play your music

AppId is over the quota
AppId is over the quota

I’ve never understood dance. I don’t just mean I’m bad at dancing—though that is also true. I mean I don’t get it. Where other people see expression, grace, artistry, I see arms, legs, people jumping into the air and kicking. I see the various parts that make up “dance,” I just fail to grasp the larger intent.

Occasionally I can snag some small piece of understanding. I have been known, in the wee hours of the night when Bob Seger's Night Moves comes on the bar jukebox, to sway back and forth in some ritualized, primitive motion. I’m also no stranger to mosh pits, having grown up in New Jersey during its fertile pop-punk and hardcore years.

But on the whole, dance is lost on me. Or was. Until I played Soundodger+.

Soundodger+ is built on a simple premise: you play as a circle, trapped inside an arena. Other objects shoot from the arena’s walls—triangles, cubes, larger circles. Colliding with these objects is bad.

See that white dot in the center? That's you. Don't touch anything.

This is essentially an easier version of what Atari gave us 35 years ago in Asteroids. You don’t even have to shoot anything—just survive. Comparing Asteroids to Soundodger+, however, is like comparing Jesus burned into a piece of toast to The Last Supper.

Also, just like Asteroids, that Jesus toaster seems totally rad.

Soundodger+ is less a game and more an entirely different way to experience music. Each level in the game is a different musical track, spanning artists like Disasterpeace (the composer for Fez, among other things) and Austin Wintory (composer for Journey [the game, not the '80s band]).

Every “enemy” in Soundodger+ is tied to the music. The plink of a synthesizer might spawn a single triangle for you to dodge. A quick smattering of notes sends triangles flying at you from all sides. A violin’s glissando (a smooth glide between two pitches) results in a long, arcing series of triangles.

To an extent, I feel like playing Soundodger+ must be somewhat comparable to listening to music with synesthesia. It’s all about patterns. Precision. Color.

You've never seen music quite like what Soundodger+ can show you.

The result forces you to listen to music on a much deeper level than you might be accustomed to. For a minute or three minutes or five minutes you feel the music. You anticipate where the melody is going, when the drop is coming, when the music will reel in and give you a quick rest.

If one of Soundodger’s tracks came on under normal circumstances you might allow that sweet drum fill or synth pad to get swallowed into the background noise. Here, every instrument matters. You hear everything. Your life depends on it.

It’s a weird feeling. Soundodger+ isn’t very relaxing, especially once you’ve gotten through the first few levels. Instead, you reach a Zen-like state of sustained focus. You’re hardwired right into the game, electrified, focused on each moment. It’s addictive.

You’ll be playing through a track, desperately flitting back and forth through dozens of random bullets until for one single moment it all resolves into something beautiful.

Your favorite beats can form a thing of beauty...

Then it’s gone. All the pieces move away again, crashing into the walls and disappearing. You’re left with a brief afterimage—one that fades quickly, with the music sending ever more obstacles at you.

The patterns, though—the way it all comes together in an instant—I understand now what people see in dance.

...that evaporates in a heartbeat.

“Playing” Soundodger+ is great. It’s a solid, though relatively simple, game. But it’s the music that elevates Soundodger+. The game reveals the grace of each track.

Soundodger was originally a free web game (you can still play it here).  The paid version, which costs $8 on Steam, comes with eleven new levels/tracks and some handy custom-level features.

Due to popular request, the developer included an auto-gen feature: plug in any of your own music and the game will calculate out a level to go with it. Unfortunately, this feature removes much of the magic of Soundodger+. The levels it creates are often artless, failing to spawn enemies on the most obvious beats and instead vomiting them out almost at random.

The Soundodger+ level editor is remarkably robust.

However, there is an incredibly extensive editor where you can build new levels from scratch. You can define enemy colors, placements, patterns—basically any behavior the game is capable of.

As you might expect, this whole process is rather time-consuming; I spent about half an hour trying to build a level for First Breath After Coma by Explosions in the Sky. After those thirty minutes I’d managed to finish the first twenty seconds…of a nine minute song. And hey, those first twenty seconds were gorgeous! I just don’t know how likely I am to finish the job.

Trust me, the first twenty seconds of this level are amazing.

Right now there's no way to easily share the levels you've made with others; hopefully people will figure out a way to share custom levels and tracks down the line. Unfortunately, the legality of that process is questionable because the game needs both the audio file and the level data (an XML file). You’d need to make sure your copy of the song was exactly the same as someone else’s, down to the second, or else the level wouldn’t line up.

Regardless, I can’t wait to see what people build. If anyone is willing to tackle Explosions in the Sky, you know where to find me.

I can’t stop playing Soundodger+; I’m playing it in my sleep at this point. Every time I think I’m done, I end up coming back a few hours later and playing it again.

I’ve run through every track, many of them multiple times, and I’m still enthralled. The opening Disasterpeace track feels like it's burned into my brain. Right now I’m sitting in this office, writing this review, and all I really want to do is load up Soundodger+ .

What I’m saying is, this game is pretty good.


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Engineering Xbox Music for Windows 8.1

This blog post is part of a series of guest posts we’re publishing this week from different people in groups across Microsoft who helped us build Windows 8.1. – Brandon

Hey all, Alex Garden here. I’m the general manager for Xbox MVR, which stands for Music, Video and Reading. The Windows team invited me to highlight the work our team has put into Windows 8.1, specifically the awesome enhancements we’ve made and are continuing to make with Xbox Music & Video. Our team has a long history of working with Windows to deliver amazing entertainment experiences. For Windows 8, we were one of the first app developers to help validate and refine the platform for music and video apps. For Windows 8.1, we’re taking all we’ve learned, adding some new tricks and releasing our best products yet. While there are many awesome new video features our teams created together like playing TV and movies from Windows 8.1 to Xbox One, and Xbox 360, improved video downloading, and movie hero search, I am going to focus on how together we have transformed music for Windows 8.1.

Our team has completely re-imagined and rebuilt Xbox Music for Windows 8.1. After shipping the initial version of Xbox Music for Windows 8, we collected a ton of useful feedback from our customers on what was working for them, and where we needed to do better.

Many of our customers appreciated the Xbox Music service features like ad-supported free streaming, custom internet radio stations and the ability to take their music and playlists to different devices. At the same time, we didn’t hit the mark for ease of use and simplicity. By putting our streaming and internet radio features up front, we unintentionally made it tougher for customers to access their own collections. And once they got to their collections, many customers told us they wanted a better way to manage and curate the collection of MP3’s they have been building for many years.

We knew what customers had come to expect from a music service and we knew we had great cues on which to build on top. We created an entirely new user interface that blends the magic of modern design elements with the utility you have come to love in Windows.

8413_Windows_8_1_EN_III_0002_Explore

As you can see, we have condensed what were 3 layers of the app into a simple, single page with clear callouts of our major app features – collection, streaming radio, the store and playlists. Moving between the features is as simple as clicking the title. In addition, playback controls are always visible on screen making it simple to pause the song you are listening to or skipping to the next one. We’ve tested this design with a lot of customers and out of the gate it is much more understandable and comfortable to use.

While it was an option before, now customers will launch straight into their collection by default. With platform improvements of Windows 8.1, we were able to build the rich album and artist views our customers were used to. Gone are the dull grey spreadsheet views, replaced by more beautiful grid view of album and artist art. Playlists are always visible in the left hand nav bar, making it simple to craft or kick off that perfect mix of music.

8413_Windows_8_1_EN_III_0005_album

We set out to be a Windows showcase app, which means we designed and built the Music app to look great and be usable when in 50/50 or snapped mode. The app hides columns when a customer puts it into 50/50, and collapses the left nav bar to buttons as a customer scales down the window. Our improved snapped view is clearer and easier to use when a customer scales it down to minimum size. These investments allowed us to offer an amazing experience in portrait mode, which will undoubtedly be appreciated by our customers using the new, smaller form factor Windows 8.1 tablets.

Portrait_Mode_Comps_pg1

Key to making this all happen was strong collaboration. To realize this new vision, we partnered closely with the Windows team throughout the development cycle on several important fronts.

A great music app is just as much about managing your personal collection of songs as it is about playing them back. We worked with Windows and the Mail app team to extend the modern design language to support these productivity-like scenarios. In particular, we worked to make sure it was easy to navigate between different areas of functionality, ensure large lists of content were intuitive to use, and complex commanding for collection management could be made simple. As a result, the new Music app has a greater information density, on-canvas commands and simplified navigation model.

In addition to being the default music player for consumers, we helped ensure the Windows platform is flexible enough to meet the needs of other entertainment app developers. We worked with Windows to add platform support for several features our customers told us they needed. For instance, new to Windows 8.1 is the ability to have music on an SD card show up in your music library, as well as the ability to manage the Music Library folders from within an app. These types of improvements make Windows better for all types of media apps.

The relationship between the teams was incredibly positive. We greatly benefitted from the design and engineering feedback from the Windows team, making our app simpler to use, better performing, and a great showcase of what’s unique and new with Windows 8.1. Windows benefitted by learning from our customers to improve both the user experience and platform for media scenarios.

Is it October 18th yet?! My team and I can’t wait for the release of Windows 8.1 and to unleash an all-in-one music service that can truly lead the industry. Check it out for yourself and let us know what you think. Explore the music store to see what’s hot. Discover new favorites with custom radio stations. Rock out while you surf the Web, get some work done or sling an upset bird around your screen. Play a song from the results page of a Bing search or pair your favorite playlist to a SkyDrive slideshow. Let music be your connector to all your Windows experiences.

Alex Garden
General Manager
Xbox MVR


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Friday, May 10, 2013

Ear candy! The best Windows 8 music apps

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AppId is over the quota
Windows 8 Professional $87.99 Windows 8 isn't for everyone. If you're mostly a desktop PC user comfortable with Windows 7, upgrading to Windows 8 is probably not worthwhile. If you're a mobile user who needs easy access to the...

The touch-friendly modern UI at the core of Windows 8 looks and feels like no Windows that’s come before, but for music lovers, the question is how does it sound? This early into the life cycle of the Windows Store, the best music apps—as with any other genre—are going to be the ones that tap into services that were robust long before the first Live Tile crossed a desktop monitor. Here are some of the best music apps we’ve found for the Metro interface.

Xbox Music: Microsoft's slick native music player.

Every operating system needs a dedicated music app, and Windows 8 keeps things simple by naming its modern-style music app, well, the Music app. Check out our Deep Dive into the Music appfor a full breakdown on all its new features, but in a nutshell: the app is pretty good.

In addition to full access to whatever it finds in your Music Library and the ability to download digital tunes from a vast library of songs (for an iTunes-esque fee, of course), the Music app gives Windows 8 or RT users free, ad-supported access to Xbox Music Pass, which lets you stream more than 18 million songs on-demand or listen to a surprisingly decent Smart DJ mode, which offers dynamic playlists in a manner similar to Pandora or Slacker.

After 6 months, free Music Pass subscribers are limited to 10 hours of gratis listening per month unless they pony up a $10 per month subscription, which also removes the ads.

Slacker was streaming music to Windows 8 users even before the Music app.

Slacker is a lot like Pandora, albeit without Pandora’s Music Genome Project and witha much larger catalogue of tunes. Slacker listeners can jam to a variety of pre-populated stations or create their own by identifying specific artists and choosing how much new, similar-sounding music you want to be exposed to on that station.

Free accounts have occasional ads and limit the number of times you can skip songs to six per hour. Upgrading to a $4 per month subscription gets rid of ads and gives you unlimited skips, while a $10 per month subscription unlocks on-demand listening, which lets you play specific songs, albums, or artists and create your own playlists.

All of Slacker’s useful settings—including the log in—are buried in the Charms bar, so navigating the app can be confusing if you forget about the hidden menu (like I frequently do), but the app itself is decent.

TuneIn Radio is hard to tune out once you've tried it.

TuneIn Radio lets you, well, tune into thousands of radio stations from across the world, from public radio to streaming-only stations. When you launch the app you’re greeted with your local stations, but you can drill down and sort by genre, language, location—want to know what they listen to in Snow Hill Station, Antarctica?— and more. The TuneIn Radio app even includes a podcast directory.

Search is integrated into the Charms bar, as is logging in to your TuneIn account, and you can easily pin stations to the Start menu. The Windows media keys on your keyboard work with the app as well. TuneIn is easily one of the better music apps I've played with in the Windows Store.

Sorry, foreign listeners, iHeartRadio is U.S. only.

If TuneIn is chaos, iHeartRadio is order. It’s another internet radio streaming service, but this one’s owned by The Man. (Clear Channel, to be precise.) Like TuneIn, iHeartRadio lets you listen to terrestrial radio station streams—mostly from Clear Channel-owned US stations—but it also has several stations exclusive to iHeartRadio, including rotating holiday stations, “Chillax,” and a workout station. Users who log in can access custom artist stations, like on Slacker.

One downside of iHeartRadio is that you can only access it from the US (or with a US-based proxy, if you're tricky). Thanks a lot, The Man. Like Slacker, you have a limited number of skips per hour in custom stations. You can search iHeartRadio for specific artists or tracks, but as with Pandora, you can’t actually play them. Instead, you launch a station based on that song. Searching for Mountain Goats songs and clicking “Counterfeit Florida Plates,” for example, launched a station playing Mountain Goats and similar artists, but it started with a different song.

PRadio is Pandora radio, but not from Pandora.

Speaking of Pandora, the granddaddy of streaming music services doesn’t yet have an official app in the Windows Store, but PRadio is a great consolation prize. The free, ad-supported app lets you log in to your Pandora account and gives you full access to your saved and carefully tweaked stations. PRadio allows you to like or dislike specific tracks if you want to continue crafting your stations; you can even modify existing stations or create new ones all together. The Windows 8 app works well pinned to the side of your screen and supports Windows Audio Controls. PRadio is by far the best way to listen to Pandora stations in the modern UI.

Pinning Rdio to the Start menu.

What if you want to listen to a service that has yet to introduce a dedicated Windows 8 app? Pandora and Rdio can be played in the Metro version of Internet Explorer, although the interface for each shrinks down to unusable sizes when docked to the side of the screen and each stops playing when the page loses focus. MOG’s web client won't play in the Metro version of Internet Explorer at all.

Spotify doesn’t have a web client or a Windows 8 app, so the desktop program is your only choice there. (That's the sound of a Surface tablet owner's heart breaking.) In fact, the desktop client is your best bet for Rdio, MOG, and Spotify. Pandora's web interface translates to Windows 8 nicely, however.

If you insist on using the modern UI version of Internet Explorer 10—if you’re on a Windows RT device without access to legacy desktop programs, for example—you can pin a shortcut to the web interface of your chosen music service directly to your Start menu. Just open the website in-browser, select the Pin icon to the right of the address bar, and then click “Pin to Start.” That being said, given the issues that spring up when streaming music through IE10, I recommend using a dedicated Windows 8 music app or a classic-style desktop program if it's possible.


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Tuesday, February 26, 2013

Review: AlbumPlayer really lets the music play

AppId is over the quota
AppId is over the quota

AlbumPlayer is not trying to be everything to everyone. Instead, this audio software focuses its attention solely on music playback, on being jukebox software for music aficionados, and it succeeds. Its tabs let you switch between viewing all of your music, to sorting by artist, genre, composer, moods, and more. You also can create custom collections of your favorite tunes for easier access, though I found it unfortunate that you had to do so in a separate menu, rather than right in AlbumPlayer's main window. AlbumPlayer costs 30 Euros ($39 on 2/26/13) and has a free, playtime-limited demo.

The first time you run AlbumPlayer, it asks you about your input device. AlbumPlayer is designed to work with touch screen controls as well as the more standard mouse and keyboard combination. After you make your choice, the software loads, and you'll see that it includes a few music samples. The developer says he put these samples (which are very small snippets of tunes) in there so you can see how AlbumPlayer will look when content is loaded. To add your own content, you have to point AlbumPlayer in the direction of your music collection. It located and added tunes quickly, but it balked at adding much of the content from my iTunes library before I downloaded and installed a dll that it suggested. (AlbumPlayer says that this step is necessary because of licensing restrictions.)

AlbumPlayer's interface is attractive, and it makes it easy to play back your favorite tunes.

Once your music is added, you can use AlbumPlayer's slick controls to browse your collection. AlbumPlayer will allow you to rip CDs, but not burn them, nor will it sync with any portable devices (although you can copy music to a memory card). This is not an oversight, the developer says: AlbumPlayer is designed solely as a music organization and playback tool. And in that it succeeds: its slick interface lets you search through album covers, almost as if you were using a real jukebox. I tested AlbumPlayer using a mouse and keyboard and was impressed by the experience; I imagine it would be even more impressive using a touch screen.

AlbumPlayer would make an excellent addition to a party, as you could create custom collections of music and allow party guests to do the same. It includes a Party Mode, which allows guests to select songs and create playlists, but uses a password to prevent them from editing your actual music collection or messing with the contents of your PC.

Another cool party trick: if you have an iOS or Android device, you can take advantage of the TunesRemote version of AlbumPlayer. It's a 15 Euro upgrade over the Personal License, though you can purchase them as a package for 39.50 Euros ($52.89 as of 2/10). That's pricey for a music player, but it does give you the cool option of controlling the jukebox software remotely, from your mobile device.

AlbumPlayer lets you create collections of music, akin to playlists, but unfortunately, you have to do so using menus that are less attractive than the app's main interface.

Still, the bottom line is this: even the most basic version of AlbumPlayer is quite expensive at 30 Euros, which is close to $40. The demo is limited to 15 minutes of continuous play. And if you'd like to use it in a commercial setting, such as a restaurant, you'll have to pay 53 Euros for the commercial license. With that price—and its limited feature set—AlbumPlayer isn't for everyone.

Note:The Download button on the Product Information page will download the software to your system.


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Sunday, January 27, 2013

Xbox Music: Free streaming music on Windows 8 and Windows RT PCs and tablets

i was hoping to see a device like this with windows 8 on

www.theverge.com/.../google-new-samsung-chromebook-249-monday

and the spec directx 11

www.theverge.com/.../samsung-exynos-5-dual-specs

the price 249 dollars

why do you not prduce a device like this ,, microsoft

and here the same spec as your surface tablet ,, just to a price at 229 dollars

www.theverge.com/.../acer-iconia-tab-a110-price-date-official

so all your new windows 8 systems are over price ,,

i do not understand you i have work and sell your server solusions for over 10 yaers now

and after bill gates left or rater step into the dark , it is goon down the hill for you , first the phone in 2010

and now the next version of windows and phone

what is wrong,,,, microsoft stop the gread and give people a cheap device ,, put a device in every people hands

only 900 million people has a computer or some form of a internet device

why not incerase this by a factor 3,

it can be done ,, i can see it on android,, they are putting cool hardware spec and nice design looking device at cheap price onto the market

Michael Hansen


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Monday, December 31, 2012

Lights! Music! Animation! A holiday e-card from a pro

AppId is over the quota
AppId is over the quota

WARNING: This year's holiday e-card Microsoft MVP Sandra Johnson is mesmerizing. You will not be able to multitask, so take a break, and download this animated, musical card or watch it right here:

Here's another e-card from Sandra that you can customize before sharing it with your friends and family:

Check out her Presentation Wiz website! You can find other great examples of how she uses PowerPoint for businesses, including everything from conveying a company’s brand to recreating an automobile accident for a court case. She also offers free PowerPoint tutorials!


View the original article here

Saturday, October 20, 2012

The Making Of A Music Video

Essentials: The Making Of A Music Video

Especially with the support of seasoned educators, youth media producers grow and expand their acumen. Youth media isn’t about the absence of adult input, but rather strong behind-the-scenes presence of a facilitator, who empowers youth to make their own artistic choices.

This philosophy drives the work of people like Peter Pheap, an Adobe Youth Voices trainer, educator, and mentor, who facilitates media making at Boys and Girls Clubs in northern California. Peter took a break from his regular gig to lead a one-day workshop at the Adobe Youth Voices Summit 2009. His task was to guide an international group of youth in making a music video. Given the time constraints, good facilitation would be key.

He came prepared – “I brought a few beats with me that some of the youths from my clubhouse made, to see which ones might work best.”

And, as much as possible, he built in opportunities for the youth to make different choices and take ownership of the piece. “I left it up to the teens to come up with their style – whether that is singing, rapping, or spoken words – because I knew that if they couldn’t sing or rap they could at least talk into a mic and read their poem over some music.”

By setting the project up this way, he notes, “the youths felt really comfortable knowing that if they weren’t musically inclined they could still participate.”

“I formed three groups and made sure they took turns videotaping while switching roles so they each had a chance to be the director, cameraman, audio, and talent,” Peter goes on to explain.

To supply a common frame of reference and orient them to the project, Peter showed the students a couple music videos in the styles that his groups have done in the past. He explained the steps of the production process and talked about basic song structure. To “help me facilitate and coach some of the other teens on song structure and writing lyrics,” Peter brought along a young person from his program who he’s worked with many times.

Providing adequate support and advising on the scope of a project are important functions of a facilitator. Given only one day to complete the piece, Peter had to structure the work so that the tasks were achievable, while still very much a youth production. He recalls, “I decided to go with a slower instrumental; it would be easier for the youths who never wrote a song before to catch on and sing or rap to the beat. If I had more time, we probably would have been able to compose and produce the beat during the sessions.”

Also as part of the pre-planning, Peter came up with the topic of “identity” for the music video, which he figured would be accessible but open-ended – and provide the structure they needed to move quickly through the production steps. Each person contributed lyrics for 4 measures, or 8 if they liked.

Individuals in the group had the opportunity to express themselves not only through their lyrics, but also in how they appeared on screen. “I made sure they taped themselves multiple times,” explains Peter, “using the different types of shots that I was asking for, such as close-up, medium shots, long shots, and b-roll.” As facilitator, he endeavored to give them a range of opportunities to shape the final media work. He adds, “once they had their own footage, they were able to edit their part of the music video, and I just pieced them all together.”

When young people have the responsibility to edit their parts, to make choices about their work, it enhances their sense of ownership – and investment in the project. Whether it’s a collaborative music video created in one day (i.e., “Identity”), or a media work months in the making (i.e., “I Am the Difference”), facilitation makes a difference.


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Wednesday, April 6, 2011

Andrew Belle & Windows Make Beautiful Music Together

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