Friday, July 12, 2013

Review: Evoland compressed three decades of video game history in a game

Evoland, you play a nameless (until you finally unlock the ability to themselves the name) adventurers, who will move from a rapidly changing world, gut-wrenching monster and looking after chests without purpose (until you the feature "Storyline" unlock). Evoland began as a contest entry for 24-hour video game design and sufficiently well adopted, expanded Shiro games to a commercial product.

Evoland the opening screen. You have learned to move in one direction!

Evoland begins as a four-colour CGA-style 2D Scroller is designed to get color, graphics, and so revolutionary about "save points" and "Not die in one hit." The early upgrades come fast, but as the game progresses, you spend more time in a particular game style between radical changes.

Whether you believe it or not, were children, these graphics really impressive back in the day.

It is an excellent concept and Evoland maintains a gentle humor about some of the clichés and Tropics of the older games without in mockery. Gameplay is smooth and usually quickly: you have navigation keys and a single action button that does each context, different things. There are not many references or help that faithfully the period comprises the period Evoland. As well not know Automapping takes awhile, and more save games a feature.

Prepare all over the map to find out, what tromp.

The most important inspiration for Evoland is action RPGs, instead of the turn-based final fantasy style, though some play the game in this manner. Most of the time, you move around freely and breaking up the action button while trying to Dodge fireballs or other obstacles to your existence.

Evoland for players used to this kind of play probably relatively easy. I was never a big fan of timing/reflex based games (wizardry and Ultima were more my speed), occasionally frustrating, something I that might not apply to many players found to some of the areas.

The world is no longer flat.

The only real problem with Evoland is that although evolution and function unlock the concept of the game is great, deep gameplay is pretty slowly added. The first hour of the game, when changing the interface and graphics regularly, offer very few monsters, items, or options. On the other hand could a fast race preferable by legacy systems and styles, for some players, as on a kind of stale long enough and way to play, to remember why many older features have been changed in the first place.

The world is no longer grainy.

Evoland complexity and options to develop, in addition to the graphics, and it is to gain many achievements and find hidden areas. I highly recommend it.

Note: The download button takes you to the manufacturers website where you can download the latest version of the software.


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